X-COM: Terror from the Deep (1995) - MobyGames (2024)

X-COM: Terror from the Deep (1995) - MobyGames (1)

X-COM: Terror from the Deep (1995) - MobyGames (2)

aka: TFTD, UFO 2, X-COM 2

Moby ID: 543

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  • Credits
  • Reviews
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Released
1995 on DOS
Credits
60 people
Releases by Date (by platform)
  • 1995 (DOS)
  • 1996 (PlayStation)
  • 2007 (Windows)
Publishers
  • MicroProse Software, Inc.
  • 2K Games, Inc.
Developers
  • MicroProse Ltd.
Moby Score

8.2

#1,121 of 25.6K
Critics
84% (27)
Players
(114)
Review Ranking
  • #51 on DOS
  • #221 on PlayStation
  • #338 on Windows
Collected By
278 players
Genre
Strategy / tactics
Perspective
Diagonal-down
Visual
Isometric
Pacing
Turn-based
Gameplay
Turn-based tactics (TBT)
Interface
Multiple units/characters control
Setting
Sci-fi / futuristic
Narrative
War

DOS Specs

ESRB Rating
Teen
Business Model
Commercial
Media Type
3.5" Floppy Disk, CD-ROM
Input Devices Supported/Optional
Keyboard, Mouse
Number of Offline Players
1 Player
[ view all 22 specs ]

Note: We may earn an affiliate commission on purchases made via eBay, Amazon and GOG links (prices updated 11/26 2:29 PM )

Included in

  • 2K Huge Game Pack (2009)
  • UFO: Enemy Unknown / X-COM: Terror from the Deep (1997)
  • X-COM Collection (1999)
  • X-COM: Collector's Edition (1999)
  • X-COM: Complete Pack (2008)
  • X-COM: Unknown Terror (1996)

Description official descriptions

X-COM: Terror from the Deep is the follow-up to the resource management and tactical combat game X-COM: Enemy Unknown.

It has been 40 years since X-COM last defeated the aliens. Now, in the year of 2040, aliens begin to appear on the Earth again. This time the threat to humanity is coming from the depths of oceans.

The game is almost identical to the original X-COM game. The user interface, weapons, and aliens are all the same. The only difference is the adaptation of the aliens and weapons (e.g. new hand-to-hand weapons) to the ocean environment. The game features both undersea and on-land missions, and is significantly harder than its predecessor.

Spellings

  • 幽浮2:深海出擊 - Traditional Chinese spelling

Groups +

  • Console Generation Exclusives: PlayStation
  • Gameplay feature: Squad management
  • Inspiration: Author - H. P. Lovecraft
  • Powerplus releases
  • Setting: 2040s
  • Setting: Aquatic / Underwater
  • Setting: Earth's orbit
  • Setting: Space station / Spaceship
  • Theme: Submarine
  • X-COM series

Screenshots

Promos

Credits (DOS version)

60 People (54 developers, 6 thanks) · View all

Original Concept
  • Julian Gollop
  • Nick Gollop
Design
  • Stephen J. Goss
Programming
  • Bill Barna
  • Annette Bell
  • Nick Thompson
Additional Programming
  • Scott G. Johnston
Level / Scenario Design
  • Jason Avent
  • Richard Bakewell
  • Marc Curtis
  • Matthew Knott
  • Amanda Roberts
  • Andrew G. Williams
Graphics / Artwork
  • Paul Ayliffe
  • Nick Cook
  • Edward Garnier
  • Terry Greer
  • Guy Jeffries
  • Matthew Knott
  • Justin Manning
  • Drew Northcott
  • Amanda Roberts
  • Martin Severn
  • Martin Smillie
  • Paul Truss
[ full credits ]

Reviews

Critics

Average score: 84% (based on 27 ratings)

Players

Average score: 4.1 out of 5 (based on 114 ratings with 11 reviews)

Hey, I for one thought it was a good addition to the series!

The Good
If you are planning on playing this game- do not unless you have played the original first (X:Com: UFO Defence/Enemy Unknown). This game has a healthy dose of strategy, adrenaline pumping suspence, and plot. The missions are involved, your decisions in the campaign screen affect the success of the project, and research/financal politics are your life source. The atmosphere of the underwater missions are heavy and lonely.

The Bad
There were not a lot of things I didn't like about this game. My biggest beef was that some of the missions were very long. In fact some of the new types of missions (such as the attacked ship terror sites and the alien artifact sites) were as long as the final mission in the first game. These missions tend to take a long time to finish as well. The maps are much more complex- so when you get down to the final alien it can take you as long just to track the thing down as it did to kill all of its buddies.

The Bottom Line
This game is a worthy sequel to the original and a joy to play for people who like turn-based strategy.

DOS · by Gene Davison (801) · 2000

Im sick and tired of people not liking this great game

The Good
TFTD Requires a heck of a lot more patience, you have to remember that some weapons dont work on land, only in water. Capturing Aliens is now a requirement to get the good techs, like armour and new ships.

The Bad
Seems a bit sam-ee until you get severel months into the game

The Bottom Line
TFTD is another excelent XCOM Game.

40 years later, Humans are in a LOT of trouble. The Erelium115 supply from the last war has gone dry, and, humans kinda grew a little too depenent on it, thus meaning tech-wise your essentaly back in the 90s. Humans have become Complacent (as we most certainly do), and X-COMs funding has been cut.

Enter the Shipliner Hyperion. Unknown forces have attacked this superliner, the last reminants of XCOM (Now owned by a private company that salvages Submeged Crashed UFOs) respond, but the only message that is returned by the responding team is "I think they're back".

The UN has a crisis meeting, and a motion is passed, XCOM is back in action. Old hands are called back as technical advisors, and the newbies are trained up with what little they can be given, except this time, the aliens arent extra-terrestrial, but they sure do come from an alien world.

XCOM2 expands on XCOM a lot. Destroying an alien base is now a 2 or 3 step process. You can whipe out (or just get to the exit bit) on the "Exterior Base" map, then go in for the kill (going for the control station, or whiping out all the aliens), then, if you didnt kill em all on the exterior, its a run to the sub.

There are also "Alien Activity" sites,. where the aliens seek to re-activate long dissused devices that were built not long after they crashed into the earth, which incedently, was also the time the dinosaurs died.

Plus, Terror sites now not only occur in cities (or, ISlands, and Ports), but on ships! Saving a cruseliner is easy, but a cargo ship, which has 2 maps is a lot harder.

The alien list is for the most part revised. Sectoids make a new appearence, as the cloned "Aquatoid" race, but all others are new. Bio-Drones replace the Cyberdisk, but are much smaller, but still go boom! Large Things that look like Meteroids (from the NES and SNES Games) threaten to take control of minds, there are also "Gill-Men" and "Lobster-Men", and a swarm of others.

this is much longer than the first.

DOS · by Chad Henshaw (27) · 2002

In one word: absurd.

The Good
X-COM, the first part.

The Bad
It's obvious that XCOM was outstanding, one of the games that deserve to be called classics; a game hardly to be beaten, by sequel or not. But TFTD is simply absurd: it's the same game, exactly the same game. Even worse, the plot is also absurd. What has done mankind with all those plasma cannons taken from the aliens in the first episode? Why must I walk the path again from... harpoons? TFTD is the result of following a success and taking it to the worst extreme: to make an exact copy of the previous.

The Bottom Line
If you have seen XCOM, you have seen TFTD. If you don't, skip the latter completely and try the first.

DOS · by Technocrat (193) · 2002

[ View all 11 player reviews ]

Discussion

Subject By Date
Steam powered!? Xoleras (66106) Aug 17, 2007

Trivia

Bugs

The research tree in this game had a few bugs which prevent you from researching certain items, one of them can even stop you from successfully completing the game. Luckily there are guides that contain ways to avoid these bugs.

Development

After completing UFO MicroProse wanted to do a quick follow up within six months. We said that this was not feasible, and if it were possible it would be little more than the same game with different graphics. Instead we started work on X-Com:Apocalypse, which was much more ambitious. Once UFO/X-Com was clearly known to be a success, MicroProse suggested that we license the code for them to develop their own sequel. The rest is history.

-- taken from the Mythos Games web site.

References

X-COM: Terror from the Deep is heavily based on the writings of Howard Phillips Lovecraft. Many names and creatures are taken straight from HPL. Also, T'leth is R'lyeh, and in the final mission, you can see the tomb and the portrait of the Great Cthulhu himself.

Awards

  • Power Play
    • Issue 02/1996 – Best Strategy Game in 1995

Information also contributed byJaromir Krol andSpearhead51

Analytics

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Related Games

X-COM: Enforcer
Released 2001 on Windows

X-COM: UFO Defense
Released 1994 on DOS, 1995 on PlayStation, Windows...

X-COM: Apocalypse
Released 1997 on DOS, 2008 on Windows

X-COM: Interceptor
Released 1998 on Windows

X-COM: Complete Pack
Released 2008 on DOS, Windows

Em@il Games: X-COM
Released 1999 on Windows

UFO: Enemy Unknown / X-COM: Terror from the Deep
Released 1997 on DOS

X-COM: Unknown Terror
Released 1996 on DOS

Hidden Deep
Released 2022 on Windows

Related Sites +

Identifiers +

  • MobyGames ID: 543
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Contributors to this Entry

Game added by IJan.

PlayStation added by Trixter. Windows added by Xoleras.

Additional contributors: Narf!, Kasey Chang, tarmo888, n][rvana, Paulus18950, Patrick Bregger.

Game added December 6, 1999. Last modified August 2, 2024.

X-COM: Terror from the Deep (1995) - MobyGames (2024)
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